Unity Source Code

Bird Sort Puzzle Game – Color Sorting Unity Source Code

Description

What Is the Bird Sort Puzzle Unity Source Code?

The Bird Sort Puzzle Unity Source Code is a complete, fully functional color sorting puzzle game template built in Unity, ready to publish on Android and iOS. It takes one of the most played and most downloaded casual game mechanics of recent years — the sort-and-group puzzle — and wraps it in a charming, visually distinctive bird-themed world that gives your game an immediate identity on the Play Store.

This is not a prototype or a concept project. It is a polished, production-ready Unity puzzle game source code with working gameplay logic, smooth animations, a complete level system, mobile-optimized performance, and a monetization-ready architecture that supports AdMob rewarded ads, interstitial ads, and in-app purchases. Every screen a player will see — from the main menu to the level select to the win celebration — is already designed, implemented, and functional.

Whether you are a beginner publishing your very first Android game, a freelance developer fulfilling a client brief, or an indie studio building a catalog of casual titles from reskinnable templates, the Bird Sort Puzzle template gives you a professional foundation that eliminates months of mechanical and structural development work.

If you are still learning the foundations of Unity game development and want a step-by-step walkthrough of how games are built and published from scratch, start with the complete beginner resource: How to Make Games in Unity – Complete Beginner Guide for Mobile Game Development. It covers everything from downloading Unity Hub and creating your first project to building APKs and publishing on Google Play — and reading it alongside this template will significantly accelerate your understanding of how professional Unity projects are structured.


Why Color Sorting Puzzle Games Are One of the Best Mobile Game Investments in 2026

Before we get into what this template contains, it is worth understanding exactly why color sort puzzle games have become one of the most reliable and profitable categories in mobile gaming.

The mechanic is globally legible in under three seconds. Players see birds on branches, understand that matching colors belong together, and immediately begin solving. There are no tutorials, no instruction screens, no gameplay explanations needed. The visual design communicates the entire rule set at a glance — which is why color sort games achieve some of the lowest Day 1 drop-off rates of any mobile game category.

Relaxed gameplay generates extraordinarily long sessions. Unlike action games that demand constant reflexes or social games that pressure players into spending, color sort puzzle games create a calm, focused experience where players think at their own pace. The absence of a timer removes anxiety while preserving challenge. This creates meditative, extended play sessions that translate directly into higher ad impression counts and better AdMob revenue per daily active user.

The "one more level" psychology is exceptionally strong. Each level ends with a clear resolution — either every bird is sorted correctly and the board is solved, or it isn't. This binary satisfaction creates a powerful psychological pull toward the next level. Players consistently report intending to play one or two levels and finding themselves thirty minutes later. This retention characteristic is the foundation of long-term game performance on Google Play.

Level design is the only real differentiator. Because the core mechanic is identical across competing color sort games, the game that wins is the game with the most thoughtfully designed, difficulty-balanced level progression. This template's level system gives you complete control over that progression — which means your version can be genuinely better than competitors with the same mechanic.

The audience is enormous and underserved by quality titles. Color sort puzzle games attract an audience that skews toward women over 25, casual gamers, puzzle enthusiasts, and players who want mindful entertainment rather than competitive stress. This demographic is exceptionally large on mobile, spends significant time in games, and responds strongly to both AdMob rewarded formats and cosmetic in-app purchases.

Production cost is low relative to revenue potential. Color sort puzzle games are 2D, use simple character animations, and require no complex physics or AI systems. The Bird Sort Puzzle template takes this inherently manageable scope and pre-builds all the difficult parts. Your investment in customization and level design can realistically yield a long-running, passive-revenue mobile game.


Core Gameplay System: Sort the Birds by Color

The Bird Sort Puzzle mechanic is deceptively simple and genuinely satisfying to play.

The Setup

Each puzzle presents a collection of branches — vertical perches arranged in a grid pattern — populated with colorful birds stacked several deep on each branch. Multiple bird colors are distributed across all branches, mixed together in an unsorted state. One or two branches are left empty at the start, providing the working space needed to begin organizing.

The Move

Players tap a bird on any branch to select it. The bird is then moved to another branch of their choice. A move is valid only if the destination branch is either empty or has a bird of the matching color sitting on top. A move is invalid if the destination branch is full or if the top bird doesn't match — clear visual and audio feedback communicates this immediately without punishing the player harshly.

The Goal

The puzzle is solved when every branch contains only one color of bird from bottom to top. No mixed branches. No incomplete groupings. Full, sorted stacks. When the final bird lands in its correct position and the last branch completes, the win animation plays — a satisfying cascade of celebration that rewards the player's logic and planning.

The Strategy

Easy early levels can be solved with minimal planning. As levels progress, the number of branches increases, the number of colors grows, and the initial distribution becomes more complex. Advanced levels require players to think several moves ahead — recognizing that moving bird A now blocks bird B later, and that the correct sequence is the only path to a clean solution. This strategic depth is what keeps players engaged past the first twenty levels and what creates the strong replay motivation to retry levels they fail.

No Time Pressure

There is no countdown clock. There is no failure state from thinking too long. Players can put their phone down, come back, and continue solving where they left off. This stress-free design is a deliberate choice that makes the game accessible to players who find time-pressured puzzles frustrating — expanding the potential audience significantly.


Complete Feature Breakdown

Every system in this bird sort color puzzle Unity game template is implemented, tested, and ready to build on.


Branch and Bird Interaction System

The core gameplay engine handles all mechanical logic of the sort puzzle: valid move detection, branch capacity tracking, color matching verification, move execution with animation, and win condition evaluation after every move. The interaction system uses Unity's touch detection and raycasting to identify which branch the player taps with precision across all screen sizes and aspect ratios.

Move validity checks run in a single frame — there is no delay between player input and feedback. Valid moves trigger the movement animation immediately. Invalid moves trigger a shake animation on the selected bird and a short audio cue, communicating the error without interrupting flow.


Multi-Level Progression System

The template includes a complete level progression system with a level select screen showing all available stages. Each level has an independent data structure defining the number of branches, the number of colors, the initial distribution of birds, and the empty branch count. The level system supports any number of levels — your content library scales as large as you build it.

Level data is stored in structured ScriptableObjects, making level design a clean data-editing task rather than a code-modification task. New levels can be created, tested, and added to the progression without touching any gameplay scripts.


Level Unlock and Star Rating System

Levels are locked until the previous stage is completed. Each level awards a star rating based on the number of moves used relative to an optimal move count — three stars for efficient solving, two stars for moderate, one star for completing with maximum moves. The star system provides a secondary challenge layer that drives experienced players to replay levels and improve their efficiency.

Locked stages display a preview of the bird color distribution, giving players a sense of the challenge ahead and motivating progression.


Undo System

Players can undo their last move with a dedicated undo button in the gameplay HUD. The undo system rolls back the move animation, restores the bird to its previous branch, and reverts the game state completely. Multiple undos are supported in sequence, allowing players to backtrack several steps when they realize a move sequence is leading to a dead end.

The undo button can be connected to the AdMob rewarded ad system — players get a limited number of free undos per level, with additional undos available by watching a rewarded video. This creates a natural, non-intrusive monetization touchpoint at exactly the moment players are most motivated to engage with it.


Hint System

A hint button analyzes the current board state and highlights a valid next move. The hint system is designed to unblock stuck players rather than solve the puzzle for them — it identifies one beneficial move, not the complete solution path. This keeps the satisfaction of solving intact while preventing frustration-driven uninstalls.

Like the undo system, hints connect naturally to the AdMob rewarded ad format — a limited number of free hints per level, with additional hints available via rewarded video. Hint usage converts at high rates because players who are stuck are highly motivated to continue.


Complete AdMob Monetization Architecture

The template includes a thoroughly structured AdMob monetization system:

Rewarded Ads — Undo Expansion: When a player uses their free undos, a rewarded video prompt offers additional undos in exchange for watching an ad. Players willingly watch because they are invested in solving the current puzzle.

Rewarded Ads — Hint Unlock: Same structure as undo expansion. One of the highest-converting rewarded ad placements in the puzzle genre because stuck players have a strong emotional reason to engage.

Rewarded Ads — Level Skip: Optional — offer players the ability to skip a frustratingly difficult level in exchange for watching a rewarded video. This reduces frustration-driven uninstalls and generates ad revenue simultaneously.

Interstitial Ads — Between Levels: Displayed after a configurable number of level completions. A fully configurable frequency cap prevents over-serving. The natural break between levels is the least intrusive interstitial placement in mobile gaming.

In-App Purchases — Hint and Undo Packs: The template's IAP framework supports selling hint packs and undo packs as one-time purchases. Players who are engaged enough to buy are your highest-value users — giving them a paid option alongside the rewarded ad option serves both spending profiles.

All AdMob and IAP placements are clearly documented in the code with comments showing exactly where configuration values go. Test ad unit IDs are pre-configured for development. Switching to live production IDs requires changing a single configuration asset.


Cute Bird Character Art System

The bird characters are the visual heart of this game. Each color variant has a distinct, charming design — expressive, round, and personality-rich in the way that casual puzzle game characters need to be to create emotional connection with players. The art style hits the exact visual register that performs well with casual puzzle audiences: bright, colorful, friendly, and immediately readable at small screen sizes.

The character sprite system is organized for reskinning — all bird color variants are stored in a single atlas with clear naming conventions. Replacing the bird art with a different character theme (cats, bears, gems, fruits, or any other concept) requires updating the sprite atlas without touching any gameplay code.


Visual Effects and Particle System

Every meaningful game moment has visual reinforcement: branch completion triggers a burst of color particles; the level win triggers a full-screen celebration effect with confetti and animated stars; the undo action has a subtle rewind visual; invalid move attempts trigger a gentle red flash on the branch. These micro-effects create the tactile satisfaction that makes puzzle games feel rewarding to interact with, not just cognitively engaging.

All particle systems are tuned for mobile GPU budgets — visually impactful without performance impact on mid-range Android devices.


Full Audio System

The audio layer covers every meaningful game event: bird movement sounds with satisfying placement audio when a bird lands correctly, mismatch audio for invalid moves, branch completion chimes that escalate in pitch with each branch cleared, the full win audio sequence, undo and hint usage sounds, button press sounds, and looping background music with smooth fade transitions between game states.

All audio is routed through a central AudioManager. Music and sound effects are independently toggleable through the settings menu, which is already implemented.


Complete UI System

Every screen is designed, implemented, and functional:

  • Main Menu — animated bird idle scene, play button, settings access, total star display
  • Level Select — scrollable level grid with star ratings and lock states, visual preview of bird distribution
  • Gameplay HUD — move counter, undo button with charge display, hint button with charge display, pause button, level number
  • Pause Menu — resume, restart level, main menu navigation with confirmation dialog
  • Level Complete Screen — star rating animation, move count summary, coin reward display, next level and replay buttons, ad prompt integration
  • Settings Menu — music toggle, sound effects toggle, haptic feedback toggle, privacy policy link

Mobile Performance Optimization

The template is pre-optimized for the full Android device range:

  • Object pooling for bird GameObjects, particle effects, and UI elements
  • Sprite atlas compression reducing draw calls across all gameplay screens
  • ScriptableObject-based level data system — no expensive runtime data parsing
  • Memory-efficient animation system using Unity's Animator with minimal state transitions
  • Target 60fps on mid-range devices, 30fps minimum on Android 9.0 budget devices
  • Lightweight shader usage appropriate for mobile GPU budgets

Clean, Modular C# Code Architecture

The codebase follows single-responsibility design principles throughout:

  • GameManager.cs — game state machine controlling all scene transitions
  • BoardController.cs — branch and bird state management, move validation
  • BirdMover.cs — animation and movement execution
  • LevelLoader.cs — level data loading and board initialization from ScriptableObjects
  • LevelData.cs — ScriptableObject definition for level configuration
  • AdManager.cs — all AdMob placements consolidated in one file
  • IAPManager.cs — in-app purchase handling
  • AudioManager.cs — global audio playback and volume control
  • UIManager.cs — screen transitions and HUD state management
  • HintSystem.cs — board analysis and valid move identification

Every public method includes XML documentation comments. The architecture is beginner-readable and expert-extensible simultaneously.


Easy Reskin Architecture

The template is specifically designed for fast visual reskinning:

  • All bird character sprites are in one labeled atlas — swap the atlas to change the character theme
  • Color system is configurable from a central ColorPalette ScriptableObject — change all game colors without touching sprites
  • UI elements use Unity's UI theming system — change the complete color scheme from one settings file
  • Background and branch art are modular sprite assets in clearly named folders
  • Font assets are referenced centrally — change the game font globally from one configuration point

A complete visual reskin — different characters, different color palette, different UI theme, different name — can be executed in two to three days without modifying any C# scripts.


Who Should Use This Template?

First-time mobile game publishers — The color sort puzzle genre is ideal for a debut mobile game. The mechanics are universally understood, the production scope is manageable, the monetization is proven, and the audience is enormous. This template removes all the infrastructure complexity so you can focus on level design and getting your game to the Play Store.

Developers building a puzzle game catalog — The reskin architecture is built for exactly this use case. Different bird themes, different color palettes, different level sets — multiple distinct puzzle games from one strong codebase.

Freelance developers serving clients — A client requesting a color sort or bird puzzle game can be delivered professionally and on time. The clean code and documentation make the project straightforward to customize and hand off.

Students learning Unity through real projects — The codebase is clean enough to learn from and complex enough to be genuinely instructive. You will understand more about Unity project architecture from spending a week with this codebase than from months of isolated tutorial exercises.

Developers exploring casual puzzle for the first time — If your background is in other genres — action, racing, simulation — and you want to add a casual puzzle title to your portfolio, this template handles all the genre-specific systems while you focus on customization and differentiation.


More Outstanding Unity Game Templates You Should Know About

If you're building a broader game portfolio or looking for your next project after this one, here are six production-quality Unity game templates available right now across a wide range of genres:


🔥 Firelande Survival Unity Source Code — $199

View Firelande Survival →

A pixel-style battleground survival game with Freefire-inspired mechanics, neon gunplay, and fast-paced action. Firelande puts players in an intense arena survival scenario with weapons, enemies, and shrinking zones. The battleground survival genre has an enormous dedicated audience on mobile, and this pixel-art presentation makes the game immediately visually distinctive on the Play Store. Complete Unity source code with AdMob integration and easy reskin architecture — at $199 this is exceptional value for a complete action survival project.


📝 Wordy Unity Source Code – Viral Word Puzzle Game — $79

View Wordy Word Puzzle →

A viral word puzzle game with a library of 15,000 words to discover, haptic feedback for satisfying letter interactions, and both AdMob and Unity Ads integration. Word puzzle games are a perennially strong category on mobile — consistent top-chart performers with highly engaged, educated audiences that convert exceptionally well on in-app purchases. The 15,000-word database makes this immediately publishable with deep content, and the easy reskin system allows rapid visual differentiation. At $79, Wordy is one of the most content-rich puzzle game templates available.


🔤 Word Bridges Unity Source Code – Word Building Puzzle Game — $139

View Word Bridges →

An addictive 3D word-building puzzle where players construct words to build bridges and solve spatial language challenges. Word Bridges combines the word game genre with spatial reasoning in a genuinely innovative way — players aren't just finding words, they're constructing them in three-dimensional space. Available on Google Play and App Store, with AdMob integration and easy reskin support. The 3D presentation makes this instantly visually distinguishable from flat word puzzle competitors on the Play Store. At $139 it represents outstanding value for a 3D puzzle title.


🦹 Rob Thief Escape Unity Source Code – Robbery Escape Game — Market Price

View Rob Thief Escape →

A high-revenue potential robbery escape game where players plan and execute heists while evading police. The thief and escape game genre has generated viral hits repeatedly over the past three years — games like this tap into the "forbidden role" fantasy that casual players find irresistible. This Unity template includes the complete stealth and escape mechanics, Google AdMob integration, Unity Ads support, and a high-revenue game design structure. Ideal for developers targeting male casual players and action game audiences.


🟦 Color Block Jam 2D Unity Source Code – Puzzle Game — Market Price

View Color Block Jam 2D →

An addictive 2D color block puzzle game with easy reskin architecture, level creation with a visual editor, 100+ pre-built levels, mobile optimization, and full AdMob integration. Color Block Jam follows a sliding-block color sorting mechanic that shares audience DNA with Bird Sort Puzzle — if you publish one, your players are the natural audience for the other. The included visual level editor makes ongoing content creation fast, and 100+ pre-built levels means it is immediately publishable without custom level design work. An exceptional companion title for Bird Sort Puzzle publishers.


⚽ Flick Football Unity Game Source Code – Addictive Soccer Game — Market Price

View Flick Football →

An addictive soccer flick game where players demonstrate their shooting skills through precision finger-flick mechanics. Easy to reskin, AdMob ready, and built for high-earning potential, Flick Football targets the enormous global football audience with simple, satisfying one-touch gameplay. The flick mechanic creates natural high-score competition and social sharing — players want to prove their accuracy to friends. Available for Android and iOS with a complete monetization setup and reskin-ready architecture.


Pricing and License Details

Regular License — $39 $49 (Sale Price)

Best for individual developers and freelancers publishing a single application.

  • Full Unity 2021.2.7f1+ project source code
  • Complete color sorting gameplay, undo, and hint systems
  • AdMob and IAP integration
  • APK, documentation, and PNG assets included
  • Future updates included
  • 3 months technical support
  • Quality verified by Unity Source Code team
  • Single application commercial license

Extended License — $199

Best for studios publishing multiple reskins or developers requiring extended commercial rights.

  • Everything included in the Regular License
  • Extended commercial usage rights — publish multiple reskins
  • 6 months technical support
  • Priority technical response

Optional Add-On Services

Publish to App Store — +$99: Full Google Play or Apple App Store submission including store listing, icon design, screenshots, and submission management.

App Store Optimization (ASO):

  • Basic — +$29: Core keyword research and metadata optimization
  • Standard — +$49: Full description, keyword strategy, and screenshot optimization
  • Premium — +$99: Comprehensive ASO including ongoing keyword tracking

iOS Build Service — +$149: Complete Xcode configuration and iOS-compatible build delivery for App Store submission.

Custom Branding — +$99: Logo integration, custom color scheme, and icon design tailored to your brand identity.

Full Reskin Service — +$499: Complete visual transformation of the game — new bird character art, new color palette, new UI theme, new name and branding — delivered as a ready-to-publish Unity project.

Extended Technical Support — +$50: Additional 3 months of priority technical support beyond the standard license window.

GUI Kit: Included free with all purchases — a complete UI asset set usable across multiple current and future projects.


Technical Specifications

DetailSpecification
EngineUnity 2021.2.7f1 or Higher
LanguageC#
PlatformsAndroid, iOS
Android Versions9.0, 10.0, 11.0, 12.0
Package ContentsAPK, Documentation, PNG
Last Updated03 June 2026
Initial Release18 January 2023
Tags2D Art, AdMob, Complete Project, Cross-Platform, In-App Purchase, Play Store, Puzzle

Frequently Asked Questions

Can I change the birds to a different character theme — cats, gems, fruits?

Yes, and this is specifically designed to be easy. All bird character sprites are in one clearly organized atlas. Replacing the atlas with a different character set changes the game's visual identity entirely without touching any gameplay code. The color identification system is based on color enum values, not sprite names — new characters simply need to maintain the same color categorization structure.

How many levels are included out of the box?

The template includes a starter set of levels demonstrating the full range of difficulty progression — from simple introductory puzzles to complex multi-color challenges. The ScriptableObject level system makes adding additional levels fast: define the branch count, color count, and initial bird distribution, assign it a level number, and it appears in the level select screen automatically.

Does the undo and hint system support rewarded ad integration?

Yes. The undo and hint systems have built-in hooks for AdMob rewarded ads. The integration points are clearly marked in both HintSystem.cs and the undo handler. Connecting your AdMob rewarded ad unit ID to these hooks requires minimal code adjustment and is documented step by step in the included documentation.

Is this suitable for publishing on iOS as well as Android?

Yes. The project is cross-platform and exports to both Android and iOS. iOS builds require a Mac with Xcode. If you need iOS support without a Mac, the iOS Build Service add-on handles the complete iOS build and submission process.

How difficult is it to design new levels?

New levels are created by filling out a ScriptableObject data asset in the Unity Inspector — no scripting required. You specify the number of branches, the number of colors, and which color appears in which position on each branch. The level immediately becomes playable and testable in the Unity editor without building an APK.

Can I use this template to publish multiple different color sort games?

The Regular License covers one published application. If you intend to publish multiple reskins of this template — different visual themes, different character art, marketed as separate games — the Extended License covers this use case and provides the appropriate commercial rights.

What level of Unity experience do I need?

Intermediate Unity experience is sufficient for customization and publishing. If you are a complete beginner, reading the How to Make Games in Unity complete guide alongside working with this project will give you everything you need to understand the project structure, customize it, and build your first APK.


Technical Support

WhatsApp: +91 98835 09963 Microsoft Teams: Unity Source Code Team

Our team provides support for project setup, AdMob and IAP configuration, Android build issues, reskin guidance, level design questions, and customization assistance. Regular license holders receive 3 months of support. Extended license holders receive 6 months with priority response.


Ready to Launch Your Color Sorting Puzzle Game?

The Bird Sort Puzzle Unity Source Code gives you a complete, production-quality color sorting puzzle game that is ready to customize, reskin, and publish. The clean gameplay mechanics, comprehensive AdMob monetization infrastructure, modular codebase, and reskin-friendly architecture put you months ahead of building this genre from scratch.

The color sort puzzle category is proven, the audience is global and growing, and the game format generates strong session lengths and high AdMob revenue per user. Your task is to make it yours — new character theme, new visual style, your level design — and publish it.

At $39 for the Regular License (currently on sale from $49), this is one of the best-value entry points into one of mobile gaming's most consistently profitable casual game categories.

Add to Cart — Regular License $39 (Sale) Add to Cart — Extended License $199


You need to login to comment!

$39 $49
  • Future Updates
  • 3 Months Support
  • Quality checked by UnitySourceCode
  • One License
$199
  • Future Updates
  • 6 Months Support
  • Quality checked by UnitySourceCode
  • Extended License

Publish & Reskin

Support

Free

This Item is Featured on this Website

Total Sold:

0

Total Comments:

0

Items Rating: 
(0)

Product Information

Related Products